@Krzysztof.N & @Daniel_Wright
Of course, you’ll know I’ve been saying the same thing for almost two years (the smearing issue above)
We didn’t need hardware RT Lume, we needed SW too look like stable option here.
It’s a complete mess & every game suffers from these problems.
As someone who showcases this engine to millions of people Lumen’s temporal reliance is the biggest complaints I hear from developers & customers. It’s 2x+ slower to achieve quality similar of SVOGI which was less prone to these issues(darks areas where bad).
Move indirect lighting to stable SH or SG. And one again, I’ll going to ask for support for static environments with moving lights.
I don’t care if it needs to be another GI system altogether, this is hurting so many projects & people are sick of it.