# Lumen GI and Reflections feedback thread

**URL:** <https://forums.unrealengine.com/t/lumen-gi-and-reflections-feedback-thread/501108>\
**Category:** Rendering\
**Tags:** Staff-Pick-UE, unreal-engine, Lumen\
**Created:** [February 22, 2022, 9:01pm UTC](https://forums.unrealengine.com/t/lumen-gi-and-reflections-feedback-thread/501108 "2022-02-22T21:01:05Z")\
**Posts on this page:** 1\
**Showing post:** 2007

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**Author:** ![maxbrown](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maxbrown/32/1194506_2.png) [@maxbrown](https://forums.unrealengine.com/u/maxbrown)\
**Post date:** [November 15, 2024, 8:05am UTC](https://forums.unrealengine.com/t/lumen-gi-and-reflections-feedback-thread/501108/2007 "2024-11-15T08:05:31Z")

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In 5.4 and 5.1 I don’t have glitches _like these_ in my projects. I noticed when enabling Megalights the color of the glitches seem to change strange enough. Still trying to see a pattern and create some way the people @Epic can replicate this.

Lumen + VR is really a game changer for my work (architect) so If this could be fixed that would be great!

Edit: **The glitches disappear when using the console command sg.ReflectionQuality 3**. Any value lower than that and you get these colored glitches  
Edit 2: Sidenote - don’t use instanced stereo or the reflection in one eye will be different

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_[View the full topic](https://forums.unrealengine.com/t/lumen-gi-and-reflections-feedback-thread/501108)._
