Is it something similar to the RTXDI where you can render hundreds of local lights without experiencing a performance hit?
In our archviz app, users can place lamps manually into the scene and there are many cases where there are many overlapping local lights which cause a big performance hit (think of big, open office rooms with lots of ceiling lights closely packed), would be great if this would provide a solution for such cases. Of course such rooms are easy to fake by combining many lights into a single one, but not all users have an technical understanding of it and it is not always possible with an archviz scene.