Lumen GI and Reflections feedback thread

There’s something really weird with geometry - notice in the first view how normals are broken and some meshes are missing. Like if all your SDFs were generated as two sided (depends on the default material and two sided setting in the static mesh editor), which we treat as semitransparent foliage. Try changing them to one-sided.

Also if this is like archvis or something, you likely should use hardware ray tracing.

1 Like