Lumen GI and Reflections feedback thread

Hi,

Anyone having issues when rendering sequences with Lumen?

I still must investigate it deeper to elaborate a report, after a work I must ship, but I want to comment earlier (now) that I have seen discrepancies between what you see in real time and what you get when Movie Render queue rendered:

  • Walls have like a different shadowing (worse when rendered).
  • Convolution bloom seems to be disabled.

In addition, but not related only to MRQ:

  • Translucent High Quality reflections only works when Lumen GI is enabled. With baked lighting, glasses will show colored ‘christmass’ glitches.
  • Ray traced AO doesn’t work fine with translucent surfaces, making them almost black.

I have tried with my custom render preset but also with a basic, almost empty one. And with and without AA override (samples).

Someone else?