question for the staff at this point: is there a plan to add atleast an approximate fog/height fog to raytraced reflections?
was just messing around with some stuff. screentraces do the trick, but they leak the foreground in water reflections, for example. i don’t like this at all. also… the cvars for raytracing heigth fog are not working.
btw… i’m impressed how well dlss manages a meager 33 % scale. lil noisy but i get to my target framerate, without roasting the hell out of the lil rig.
i gotta find another cloud display method for sure. and a baseline graphics quality is almost there. hmmhmm