Maybe, but in this case, i made an error during export, and those meshes were imported with gigantic sizes Here i have added the standard UE cube for comparsion, all meshes are at scale 1.
Tried that MaxLumenMeshCards command with 36, nothing changed, but maybe i used it wrong. If someone want to test those meshes, here they are:
LumenTestmeshes.fbx (45 KB)