Lumen GI and Reflections feedback thread

Lumen team, do not waste time reading my insufficient(to your work) reply to Farshid.

It’s just baked raytracing? The left isn’t computing anything anymore hence the massive perf gain.

If you move an object from the left side, shadows and bounced light will stay static.
In the right one, shadows, AO, bounce light will update in real time, which is ideal for games.