Lumen GI and Reflections feedback thread

Hello everyone! First time posting here, sorry in advance if I’m making any mistakes. :sweat_smile:

Since UE5.2, I’ve noticed a disparity between scalabilities, especially noticeable indoors. Currently, in “High” settings, there is excessive Exponential Height Fog leakage compared to “Epic,” which looks like it did in UE5.1 in both scalabilities. I’ve been going through the console variables that change between scalabilities and found that r.Lumen.TranslucencyVolume.TraceFromVolume 1 is the one that eliminates this effect.

The real question is that in UE5.1, the same cvar is configured the same way as in 5.2 but doesn’t exhibit this fog leakage in “High”. So, I have a feeling that I might be missing something. Any comments are welcome, I’ll leave the images down below for a clearer understanding.

Thank you very much, and I hope you all have a great day!

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