Lumen GI and Reflections feedback thread

I can’t see anything bad in the comparison above. I’m not even sure what am I suppose to see.

What is wrong with your eyes? Tekken 8 TAA motion test - Imgsli
How do you not see how much the TAA smears and blurs the character, the fence, the ground, the effects, the words, the entire background? You have FXAA or SMAA to fix the Aliasing, I shouldn’t have to say that.

A screenshot can’t even show how bad it look in motion.
Here is entire test done on motion->Tekken 8 medium motion test(Jin B+4) - Imgsli

TAA is worst thing ever happened to games. For dozens of more comparisons go here.

the image from the left is much nicer with decent anti-aliasing and no smearing or blurring.

Are you kidding me? You’re joking right? The left in real gameplay is unplayable. It’s garbage. And I mean 100% garbage. That’s not even the default TAA in UE5 which blends more past frames/vaseline.

Maybe people don’t see what you see and that’s why there’s a lack of interest.

Yes… that is major issue, showing how bad TAA can be. TAA hates motion and that subreddit shows it better than I could.

In case the Lumen team can’t see it, many other people can and hate it. They hate it so much people will drop the game entirely. I’m not saying all obviously, but a lot of people hate TAA and some people hate it without even knowing what it is.

I’m advocating here for a lot of people. Do not develop Lumen with TAA in mind.

Lumen’s flicking problem is only going to perpetuate forced TAA and TAA dependence.


For instance, Death Stranding and all of its effects looks fantastic with or without temporal AA methods.
While more and more UE games are forcing TAA on to fix several effects, like temporal hair, AO and water effect(TAA dependance, turn it off: The game look even worse with vibrating or flickering pixels).