Lumen GI and Reflections feedback thread

DLSS 3.5? In everything that I’ve seen, it looks like temporal resolve is significantly improved compared to, as NVIDIA puts it, hand-tuned denoisers. It certainly looks better than anything else I’ve ever seen.

Daniel Wright stated that bugfixes and performance improvements are currently top of the priority stack for lumen. How lumen can function without temporal accumulation is a question for the coding oracles.

Speaking from the AAA devs I’ve talked to who have shipped titles, I don’t think ‘common sense’ and ‘game algorithm’ ever go together in the same sentence. Games are built out of hacks and kludges and cringeworthy last-minute fixes to ship. They are anything but elegant, but they are what games are as an art form. If you don’t want to use the newest technologies, that’s more than fair, but the lumen team is doing the best they can, and I think it’s particularly kind of Daniel Wright to visit the forums and let us know what the progress looks like.

Unreal Engine is now a cinematic and movie creation tool as much as a game engine, and Epic has a responsibility to both userbases. I understand that you’re upset with the limitations of the technology you’re facing, but the rest of us are as well. Let’s just do our best to be polite, to the people and the forum that lets us do the work that we do.

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