Lumen GI and Reflections feedback thread

This looks like Ray Traced Shadows to me, not Lumen. You’re showing the lit viewport and not Lumen Scene, so the shadowing here is coming from Ray Traced Shadows, which it looks like aren’t skipping translucency properly. I don’t see how that could have been affected by the Lumen console variable. It’s something we need to fix for sure, I will do a test to reproduce and report it to someone who owns Ray Traced Shadows.