Not at the moment. We’ve talked about it a lot, but there are some complications:
- Requires extra Surface Cache atlases to store ShadingModelId, Opacity, SubsurfaceColor. Lumen is already using too much VRAM, and the Surface Cache atlases don’t resize based on your use (hardcoded 4k^2), so we’d have to optimize elsewhere before we could do that.
- Trees (which the backface lighting would help) suffer from a bunch of other Surface Cache problems like missing coverage, so backface lighting is not the hardest thing that needs to be solved here.