Lumen GI and Reflections feedback thread

Tried ‘r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength 1’
Worked great in some rough meshes but overall scene look poor. For archviz video it really helped me. I had to render twice the scene. One with default value of 0 and second one with value 1 and compose in post production. Its nice to have this workaround at least but it would be great to have some per object or per material solution that doesn´t affect entire scene. I dont know how difficult that would be to implement or if it´s possible at all but it´s a must for a lot of users. That being said, for architects like me, Lumen is a miracle using it in design early states and not only with finished products baking lights and unwrapping as we had to do in UE4. I´ve been working with Lumen since EA and the software its getting better an better. I understand the frustration that some users who need it for real time or games development are feeling, but In my opinion it´s fair to say that Epic are doing a great job even thought it is not fitting the needs of all users in its current state.
As some users said before it would be great to have a high quality switch for video in movie render queue. If we could have better mirror reflections and a workaround for noise in rough reflectionsm there will be no need for path tracer in 90% of scenes. It hard to deal with people like me who need quality and doesn´t care about performance and people who need performance for real time, I Know. Thanks for your work and for taking the time to answer forum users.

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