Thanks for the reply!
I understand that lumen is mainly optimized for game environments. However it would be nice to get a quality switch that aims for high quality production where realtime performance just isn’t important.
At least in the movie render queue I think its a shame that lumen quality doesnt really scale with the amount of samples you give it. Especially the noise and flickering issues.
We are currently working on a big office space with a ton of different materials and extremely difficult lighting scenarios and we are constantly tweaking console commands while also being in contact with udn support. But one thing will often break another and its hard for a small studio thats mostly artists to figure out something complex like lumen.
It would also really help everyone working in archviz or other similar areas to get back (usable) raytraced shadows since Virtual Shadow maps are just not reaching the same level of quality and do not match the pathtracer at all. The only thing stopping us from using raytraced shadows is the fact that there is no SSS.
Bonus question: where do see lumen in comparison to realtime pathtracing like in cyberpunk especially with the fantastic results with the DLSS 3.5 integration? And can we use ray reconstruction with the build in pathtracer?
Thanks!