I have a mesh with an emissive material. When that mesh is added to a scene it can be seen by the “Lumen > Overview” view. When that mesh is used with a spline mesh component, the emissive material can no longer be seen in the overview. When the emissive part of the mesh is no longer on screen it stops registering its light source. But when the standard mesh is off screen its light source is still visible. Any assistance would be appreciated.
A mesh needs distance fields to be represented off screen with lumen. Spline meshes can’t have distance fields, you can convert a spline mesh to a static mesh and then generate/enable distance fields.
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