I’m making a project for a client, and my screen gets filled with glare and bloom for no reason. When I turn off the LPV, I no longer have this bug. But when I turn LPV back on, it just fills the screen and looks horrible. It disappears when I toggle HUD elements, but it keeps coming back. The project involves changing tiles in a viewer, and there needs to be a dynamic GI solution. I’m not sure what’s causing this bug, but it looks horrible.
This is supposed to be a plain white wall, in shadow. But there’s bright spots everywhere.