This is a new topic based on findings from this post: Camera from Maya into Sequencer - Rendering - Unreal Engine Forums
When creating a render sequence using matinees or sequencers custom passes option, the outputted frames are of a lower quality than the non-custom passes mode.
The resolution but it’s as if the images are being given half compression.
I’m attaching a link to some renders. You’ll see what I’m talking about with the difference in quality for the custom pass one. Particularly on the site grass. In a sequence, the pixels jump all over the place. I haven’t changed the resolution because I want people to see them as they came out.
Any help with this would be great.