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Lower level access to oculussdk?

Hey all,

I’m wondering if anyone had any sample code on how to access more of the sdk than the variables in the blueprints. In particular, I’d like to have access to the instantaneous velocity and acceleration vectors in ovrPoseStatef. Help is appreciated!

Cheers
Gabe

I previously had to add functionallity to be able to dismiss the HSW warning at will.

First I had to define a new virtual function within IHeadmountedDisplay.H

Then override the virtual function within OculusRiftHMD.h

Define the function in OculusRiftHMD.cpp

I could then call the function with.

Hope that helps.