# Low Poly Shading?

**URL:** <https://forums.unrealengine.com/t/low-poly-shading/313052>\
**Category:** Rendering\
**Tags:** rendering-system, Shadows, unreal-engine, Shaders, question\
**Created:** [March 29, 2015, 3:57pm UTC](https://forums.unrealengine.com/t/low-poly-shading/313052 "2015-03-29T15:57:09Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![SirKlu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sirklu/32/464763_2.png) [@SirKlu](https://forums.unrealengine.com/u/SirKlu)\
**Post date:** [March 29, 2015, 3:57pm UTC](https://forums.unrealengine.com/t/low-poly-shading/313052/1 "2015-03-29T15:57:09Z")

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I want a good low poly shading, for example, nintendo models are very low poly, but they don’t look low poly in-game.  
There’s a way to make that on unreal? Here’s a pic of my problem:

 ![36446-pic.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/9/2/392bd7ba46bda0134808db91bef4a8dcbd0c8d5c.png)

Maybe a shader?

Thanks you 🙂

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**Author:** ![Skullwing](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Skullwing](https://forums.unrealengine.com/u/Skullwing)\
**Post date:** [March 29, 2015, 4:13pm UTC](https://forums.unrealengine.com/t/low-poly-shading/313052/2 "2015-03-29T16:13:07Z")

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The only way I know is tessellation, that’s the common way in general, I guess, because I don’t know any other possibility.

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<div class="post-metadata">

**Author:** ![SirKlu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sirklu/32/464763_2.png) [@SirKlu](https://forums.unrealengine.com/u/SirKlu)\
**Post date:** [March 29, 2015, 4:14pm UTC](https://forums.unrealengine.com/t/low-poly-shading/313052/3 "2015-03-29T16:14:43Z")

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What i need to change or make for tessellation? And where is that? 😛

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**Author:** ![Skullwing](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Skullwing](https://forums.unrealengine.com/u/Skullwing)\
**Post date:** [March 29, 2015, 4:30pm UTC](https://forums.unrealengine.com/t/low-poly-shading/313052/4 "2015-03-29T16:30:29Z")

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[https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MaterialNodes/1\_12/index.html](https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MaterialNodes/1_12/index.html)

UE4 Documentation and Google are your friends 😉

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**Author:** ![JayJayGolden](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JayJayGolden](https://forums.unrealengine.com/u/JayJayGolden)\
**Post date:** [July 16, 2019, 5:54pm UTC](https://forums.unrealengine.com/t/low-poly-shading/313052/5 "2019-07-16T17:54:32Z")

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Normal map bake from highpoly usually. Or face weighted normals. On this 1up you could get far with just smooth imstead of hard edges.
