LowEntry
(LowEntry)
July 15, 2019, 1:54pm
515
motorsep:
@
Does LE Standard Library have something like checking what current streaming level(s) is(are) loaded (output instance and/or name), what streaming level player (and/or any other actor/actors are) is currently on (instance/name), get list of levels from a specified folder, get list of sub-levels (streaming levels) per level from the folder or in the currently loaded level, etc.?
If it doesn’t, do you think you could add such functionality ?
I’m not sure if that’s possible, I think you have to keep track of what levels are loaded/unloaded yourself. Like this for example: How do I call current streamed level in blueprints? - Programming & Scripting - Epic Developer Community Forums
The folder functionality requires asset or file code, but I don’t think this works correctly in a packaged game, you’re probably best off making a list of maps/levels yourself in blueprint, that way you know it will always work correctly.