# Lore Plugin for Unreal Engine

**URL:** <https://forums.unrealengine.com/t/lore-plugin-for-unreal-engine/2853015>\
**Category:** Roadmap\
**Tags:** unreal-engine\
**Created:** [November 9, 2026, 7:49pm UTC](https://forums.unrealengine.com/t/lore-plugin-for-unreal-engine/2853015 "2026-11-09T19:49:39Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![ThomasC\_Epic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thomasc_epic/32/1203341_2.png) [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Post date:** [November 9, 2026, 7:49pm UTC](https://forums.unrealengine.com/t/lore-plugin-for-unreal-engine/2853015/1 "2026-11-09T19:49:39Z")

</div>

### **Status**

None

**The Lore plugin [(until now only available in UEFN)](https://dev.epicgames.com/documentation/fortnite/lore-version-control-in-unreal-editor-for-fortnite?lang=en-US)brings Lore, Epic’s open-source version control system, into Unreal Engine, so developers can track and manage project changes directly in the editor.**

The plugin connects the editor to a local or self-hosted Lore server, so changes can be tracked and submitted without leaving Unreal Engine. Through Python and Unreal MCP integration, source control workflows can also be scripted, repetitive tasks automated, and AI agents given the ability to manage project changes on a project.

Follow along [here](https://epicgames.github.io/lore/tutorials/getting-started-with-lore-for-unreal-editor/) to get started using Lore with Unreal Engine.
