Hi. I’m currently trying to figure out what kind of persistent objects I can use that don’t get destroyed when I change the level. What about actors? Is it possible to have actors that don’t belong to a level (or get moved from one level to another)?
You talking about UWorld, which contains world data which contaisn actors, when you change level, world gets destroyed and new one is made and new level is loaded.
You can’t do that with actors i think, they are spawned in to world and they stay in that world instance and die with it, you could try to find something in link i gave you… but you can think other way around, insted of trying to move actor bettwen worlds, try to change level in existing world which contains that actor and UE4 has such a feature called level streaming, which was made to make illusion of big world when in reality they are segmented to save memeory, but it allows to change level without destruction of the world and it’s actors: