# Looping Single Animation when trigger held?

**URL:** <https://forums.unrealengine.com/t/looping-single-animation-when-trigger-held/348387>\
**Category:** Character & Animation\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [February 23, 2016, 11:12am UTC](https://forums.unrealengine.com/t/looping-single-animation-when-trigger-held/348387 "2016-02-23T11:12:22Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![lion032](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lion032](https://forums.unrealengine.com/u/lion032)\
**Post date:** [February 23, 2016, 12:03pm UTC](https://forums.unrealengine.com/t/looping-single-animation-when-trigger-held/348387/6 "2016-02-23T12:03:45Z")

</div>

I think this could help you too:

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>
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_[View the full topic](https://forums.unrealengine.com/t/looping-single-animation-when-trigger-held/348387)._
