# Looping Single Animation when trigger held?

**URL:** <https://forums.unrealengine.com/t/looping-single-animation-when-trigger-held/348387>\
**Category:** Character & Animation\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [February 23, 2016, 11:12am UTC](https://forums.unrealengine.com/t/looping-single-animation-when-trigger-held/348387 "2016-02-23T11:12:22Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![anonymous\_user\_a89026cb1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a89026cb1](https://forums.unrealengine.com/u/anonymous_user_a89026cb1)\
**Post date:** [February 23, 2016, 11:12am UTC](https://forums.unrealengine.com/t/looping-single-animation-when-trigger-held/348387/1 "2016-02-23T11:12:22Z")

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I have a 1hand spell animation and i want it to loop with the right trigger held

The overall response im getting with this setup is the animation will play once with each trigger press…  
how do i loop it back?

[http://puu.sh/ninvV/e1a06e5860.jpg](http://puu.sh/ninvV/e1a06e5860.jpg)

[http://puu.sh/ninBJ/86b15dfe23.jpg](http://puu.sh/ninBJ/86b15dfe23.jpg)

[http://puu.sh/ninDg/d5faf53e69.jpg](http://puu.sh/ninDg/d5faf53e69.jpg)

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**Author:** ![lion032](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lion032](https://forums.unrealengine.com/u/lion032)\
**Post date:** [February 23, 2016, 11:21am UTC](https://forums.unrealengine.com/t/looping-single-animation-when-trigger-held/348387/2 "2016-02-23T11:21:38Z")

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This this will make the section loop:  
79554-

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**Author:** ![anonymous\_user\_a89026cb1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a89026cb1](https://forums.unrealengine.com/u/anonymous_user_a89026cb1)\
**Post date:** [February 23, 2016, 11:41am UTC](https://forums.unrealengine.com/t/looping-single-animation-when-trigger-held/348387/3 "2016-02-23T11:41:43Z")

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i think i found a workaround… i dont know which is better…  
doing it that way… or… this way.

[http://puu.sh/nioCr/fc331e2bcd.jpg](http://puu.sh/nioCr/fc331e2bcd.jpg)

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**Author:** ![anonymous\_user\_a89026cb1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a89026cb1](https://forums.unrealengine.com/u/anonymous_user_a89026cb1)\
**Post date:** [February 23, 2016, 11:42am UTC](https://forums.unrealengine.com/t/looping-single-animation-when-trigger-held/348387/4 "2016-02-23T11:42:10Z")

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i just added the blendspaces to the individual states

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**Author:** ![anonymous\_user\_a89026cb1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a89026cb1](https://forums.unrealengine.com/u/anonymous_user_a89026cb1)\
**Post date:** [February 23, 2016, 11:55am UTC](https://forums.unrealengine.com/t/looping-single-animation-when-trigger-held/348387/5 "2016-02-23T11:55:10Z")

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OK… i see… adding the blendspace OUTSIDE the locomotion… makes it essentially apply to everything and keeps my locomotion neat…

So your answer worked… not i need to figure out how to make it so it does NOT restart the animation everytime i pull the trigger

Like… if i pull the trigger to cast a fireball… it needs to complete the animation before the animation can be played again

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**Author:** ![lion032](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lion032](https://forums.unrealengine.com/u/lion032)\
**Post date:** [February 23, 2016, 12:03pm UTC](https://forums.unrealengine.com/t/looping-single-animation-when-trigger-held/348387/6 "2016-02-23T12:03:45Z")

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I think this could help you too:

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<div class="post-metadata">

**Author:** ![anonymous\_user\_a89026cb1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a89026cb1](https://forums.unrealengine.com/u/anonymous_user_a89026cb1)\
**Post date:** [February 23, 2016, 12:14pm UTC](https://forums.unrealengine.com/t/looping-single-animation-when-trigger-held/348387/7 "2016-02-23T12:14:08Z")

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thats the exact video i watched to set up the 3rd screenshot in my original post
