# Looping cinematic path rotation issue.

**URL:** <https://forums.unrealengine.com/t/looping-cinematic-path-rotation-issue/1256274>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [August 10, 2023, 1:48am UTC](https://forums.unrealengine.com/t/looping-cinematic-path-rotation-issue/1256274 "2023-08-10T01:48:16Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![GraemeBB](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/graemebb/32/1106150_2.png) [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Post date:** [August 11, 2023, 2:28pm UTC](https://forums.unrealengine.com/t/looping-cinematic-path-rotation-issue/1256274/5 "2023-08-11T14:28:49Z")

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Here are two other posts talking about the same thing

> [@please unlock any scroll locks on rotation and all light settings please](https://forums.unrealengine.com/t/please-unlock-any-scroll-locks-on-rotation-and-all-light-settings-please/1239013):
>
> 4.27 in Sequence you could scroll infinitely in both directions now in 5.2 u can only scroll between 0-360 - why for the love of god did u do this ??? Its bad enuff that you cannot go into negatives in the editor details bu tlocking the range in sequencer to 0-360 like how do u animate rotations ? If i have a complex scene and the object is in the middle of tons of stuff i cant always grab the rotation tool so i do it in sequencer - but if u just want to rotate in a little negative ur screwe…

> [@10 annoying things in UEFN fighting me (while building a solo adventure)](https://forums.unrealengine.com/t/10-annoying-things-in-uefn-fighting-me-while-building-a-solo-adventure/1167891):
>
> A list of the things that are fighting me when building Domus Mortem: Sequencer resets state even if the cinematic device has a setting to prevent that “keep state” (currently bugged). Because of this, I have to press keep state on almost everything I animate, and I constantly forget which breaks the game on the tests I do. Not a blocker, just annoying. Weird rotation behavior on sequencers. Quarternion or not, I get cases where the rotation snaps to a point after a keyframe, or things rot…

In this one it is understood by Epic that it’s a thing “that is being worked on” and the first says it was forwarded on to some team by the “stevie-moon” bot. So there’s some hope maybe? who knows 🙂

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