# Looping cinematic path rotation issue.

**URL:** <https://forums.unrealengine.com/t/looping-cinematic-path-rotation-issue/1256274>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [August 10, 2023, 1:48am UTC](https://forums.unrealengine.com/t/looping-cinematic-path-rotation-issue/1256274 "2023-08-10T01:48:16Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Jimmymoog](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jimmymoog](https://forums.unrealengine.com/u/Jimmymoog)\
**Post date:** [August 10, 2023, 1:48am UTC](https://forums.unrealengine.com/t/looping-cinematic-path-rotation-issue/1256274/1 "2023-08-10T01:48:16Z")

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So this seems like it should have an obvious solution, but I can’t find it. I’m animating a car driving on a standard oval track in a repeating loop. Using the cinematic device and a cinematic to accomplish this. The problem is, all the turns are to the left, so when it hits the end of the loop, it stitches in the first point in the sequence. This makes the car do a fun little spin to get from -315Z to 35Z. Both are technically the same rotation. Is there any way to get it to revert to the beginning rotation without adding in that spin to get back to the original Z rotation coordinate?

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**Author:** ![Alien-lady](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alien-lady](https://forums.unrealengine.com/u/Alien-lady)\
**Post date:** [August 10, 2023, 1:53am UTC](https://forums.unrealengine.com/t/looping-cinematic-path-rotation-issue/1256274/2 "2023-08-10T01:53:23Z")

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Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here: [Fortnite Creative](https://creative.fortnite.com/s/bug-report)

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**Author:** ![GraemeBB](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/graemebb/32/1106150_2.png) [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Post date:** [August 10, 2023, 1:54am UTC](https://forums.unrealengine.com/t/looping-cinematic-path-rotation-issue/1256274/3 "2023-08-10T01:54:16Z")

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I swear you guys set these bots out to F with us… this isn’t a report, it’s a question on how to do something. There’s nothing to report.

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 11, 2023, 12:39pm UTC](https://forums.unrealengine.com/t/looping-cinematic-path-rotation-issue/1256274/4 "2023-08-11T12:39:04Z")

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I’ll try to get someone in here to help, @Jimmymoog

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**Author:** ![GraemeBB](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/graemebb/32/1106150_2.png) [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Post date:** [August 11, 2023, 2:28pm UTC](https://forums.unrealengine.com/t/looping-cinematic-path-rotation-issue/1256274/5 "2023-08-11T14:28:49Z")

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Here are two other posts talking about the same thing

> [@please unlock any scroll locks on rotation and all light settings please](https://forums.unrealengine.com/t/please-unlock-any-scroll-locks-on-rotation-and-all-light-settings-please/1239013):
>
> 4.27 in Sequence you could scroll infinitely in both directions now in 5.2 u can only scroll between 0-360 - why for the love of god did u do this ??? Its bad enuff that you cannot go into negatives in the editor details bu tlocking the range in sequencer to 0-360 like how do u animate rotations ? If i have a complex scene and the object is in the middle of tons of stuff i cant always grab the rotation tool so i do it in sequencer - but if u just want to rotate in a little negative ur screwe…

> [@10 annoying things in UEFN fighting me (while building a solo adventure)](https://forums.unrealengine.com/t/10-annoying-things-in-uefn-fighting-me-while-building-a-solo-adventure/1167891):
>
> A list of the things that are fighting me when building Domus Mortem: Sequencer resets state even if the cinematic device has a setting to prevent that “keep state” (currently bugged). Because of this, I have to press keep state on almost everything I animate, and I constantly forget which breaks the game on the tests I do. Not a blocker, just annoying. Weird rotation behavior on sequencers. Quarternion or not, I get cases where the rotation snaps to a point after a keyframe, or things rot…

In this one it is understood by Epic that it’s a thing “that is being worked on” and the first says it was forwarded on to some team by the “stevie-moon” bot. So there’s some hope maybe? who knows 🙂

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**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [August 11, 2023, 2:38pm UTC](https://forums.unrealengine.com/t/looping-cinematic-path-rotation-issue/1256274/6 "2023-08-11T14:38:10Z")

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Its an inherent issue with the UX of UE5 and UEFN. They don’t have the “easiest” solution enabled by default, and the alternative (quaternion interpolation) is an obscure setting in the edit settings of that transform that causes bugs to happen (interpolation snapping mainly and removing keyframe edits) but helps fix your issue.

This fixes it, but you may encounter some other weirdness enabling it

 ![UnrealEditorFortnite-Win64-Shipping_DcehO5WlAj](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/b/8/2b8c1999fa91d980f9665b1c17893eb5045865e3.jpeg)

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**Author:** ![Jimmymoog](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jimmymoog](https://forums.unrealengine.com/u/Jimmymoog)\
**Post date:** [August 12, 2023, 4:28am UTC](https://forums.unrealengine.com/t/looping-cinematic-path-rotation-issue/1256274/7 "2023-08-12T04:28:11Z")

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This actually did fix it, thanks! Didn’t notice any issues that spawned from the fix, maybe because it’s a pretty simple animation. @Flak if it helps any teams to know this info, please pass it along.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [September 11, 2023, 4:28am UTC](https://forums.unrealengine.com/t/looping-cinematic-path-rotation-issue/1256274/8 "2023-09-11T04:28:22Z")

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