Absolutely, but in the least bit, like you said, even if we have to do it through NVidia, looks like we’ll get our hands on it in some fashion. If its just PC support for the initial release, I’ll be happy with that but I’m guessing they could make an implementation for Xbox One or PS4 and just dial back the resolution of their Voxel grid. But I agree that Epic has been a little quiet about it and it’s very possible they are also waiting to see if NVidia gets it integrated good enough to work well and not conflict with parts of the engine. But I definitely did a double-take when Tom said it and it has me feeling hopeful. I’m literally about to create a branch of my game and move off of static lighting and try LPV at the moment so if isn’t far off and since I just got a 980 SC, I hope I can try soon. But stay positive buddy, I think we’ll have a good GI implementation soon
Also, a lot of great stuff in that video and also about Direct VR and VR SLI… really cool stuff and can’t wait to try out VR Direct once they release driver support.
EDIT: Another thing is you are probably right that the upgrade to DX12 is creating a lot of pressure on the team and I’m sure they are having to re-write a bunch of aspects of the engine to support it. But you’re absolutely right, definitely not easy being #1 lol.
Gotcha , that makes sense. I’ll post stuff like that here in the future. Thanks.