# Looking for UE-72891 Workarounds

**URL:** <https://forums.unrealengine.com/t/looking-for-ue-72891-workarounds/451751>\
**Category:** C++\
**Tags:** workaround, unreal-engine, crash, UE4, CPP, question\
**Created:** [July 5, 2019, 2:17pm UTC](https://forums.unrealengine.com/t/looking-for-ue-72891-workarounds/451751 "2019-07-05T14:17:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_a19fbf07](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a19fbf07](https://forums.unrealengine.com/u/anonymous_user_a19fbf07)\
**Post date:** [July 5, 2019, 2:17pm UTC](https://forums.unrealengine.com/t/looking-for-ue-72891-workarounds/451751/1 "2019-07-05T14:17:15Z")

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I’m looking for a workaround for bug: [Unreal Engine Issues and Bug Tracker (UE-72891)](https://issues.unrealengine.com/issue/UE-72891)

I see one post on this: [Workaround for client crash on seamless travel UE-72891 - Programming & Scripting - Epic Developer Community Forums](https://answers.unrealengine.com/questions/894132/view.html) but the post solution isn’t working for me. I’m wondering if anybody else has found another solution as this is pretty mission critical for our studio.
