# Looking for improvements for Scene Capture 2D lighting/shadows

**URL:** <https://forums.unrealengine.com/t/looking-for-improvements-for-scene-capture-2d-lighting-shadows/2706060>\
**Category:** Rendering\
**Tags:** Shadows, scenecapture2d, unreal-engine, Lumen, question\
**Created:** [March 14, 2026, 1:35am UTC](https://forums.unrealengine.com/t/looking-for-improvements-for-scene-capture-2d-lighting-shadows/2706060 "2026-03-14T01:35:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![JeffTheGuy44](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JeffTheGuy44](https://forums.unrealengine.com/u/JeffTheGuy44)\
**Post date:** [March 14, 2026, 1:35am UTC](https://forums.unrealengine.com/t/looking-for-improvements-for-scene-capture-2d-lighting-shadows/2706060/1 "2026-03-14T01:35:35Z")

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I’m using a Scene Capture 2D component to make a portal and I can’t get the shadows/lighting to look close enough to the player’s view that it’s not a jarring change in shadows, especially with metal/reflective materials. Anyone got any tips on getting it closer to the player view?

Scene Capture/Portal:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/b/b/4bbc56496b413a7a524c061a3ec365722ace0419.jpeg)

Player view after crossing:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/d/4/cd4b59fd072bb4775cd11706b73dd846f2c6ae6f.jpeg)

I made sure the capture is using lumen and the capture source is the final color:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/2/a/22a4436371d6943afda9cab9a864fa5c99861170.png)
