Hello there,
I just started with UE4 4.22.2 today (coming from Unity) and I have a hard time setting up / texturing a landscape…
Do you guys have some already pre-made node/material networks for blending some megascan materials , driven by greyscale masks or a RGBA splatmap - together?
Or hints, where to find AAA ready to use node-network for such a task? Hell, even a step-by-step tutorial…
I can get some textures on the landscape - but it looks as “un-impressive” as the standard unity terrain, I used to know.
I was under the impression, the UE4 handles terrain much better out of the box, than Unity would, even with plugins… but right now, I can not see it happen…
It looks like UE´s material-node-shader-toolkit is very capable - but I am not (yet)
I need to setup one terrain piece in really high quality with everything UE4 could possible bring to the game, like tesselation, using/blending displacement maps of the materials
all that on/in a “basic colormap”, that covers the whole terrain. Something like RTS shader in Unity would provide…
Please help !!!
Kind Regards