# Looking for Battle Testers for Gorgeous Core (Before Fab Launch)

**URL:** <https://forums.unrealengine.com/t/looking-for-battle-testers-for-gorgeous-core-before-fab-launch/2721677>\
**Category:** Pipeline & Plugins\
**Tags:** Networking, Replication, testing, automated-testing, unreal-engine, framework, Multiplayer, Tools, Plugins, Blueprint, CPP, fab\
**Created:** [May 12, 2026, 7:56pm UTC](https://forums.unrealengine.com/t/looking-for-battle-testers-for-gorgeous-core-before-fab-launch/2721677 "2026-05-12T19:56:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Wave.Epgenix](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wave.epgenix/32/1120298_2.png) [@Wave.Epgenix](https://forums.unrealengine.com/u/Wave.Epgenix)\
**Post date:** [May 12, 2026, 7:56pm UTC](https://forums.unrealengine.com/t/looking-for-battle-testers-for-gorgeous-core-before-fab-launch/2721677/1 "2026-05-12T19:56:52Z")

</div>

Hey everyone,

I’m currently preparing **[Gorgeous Core](https://github.com/Epic-Nova/Gorgeous-Core)** for its upcoming Fab release and I’m looking for Unreal Engine developers willing to help **battle test** the foundation plugin before launch.

The goal is simple: stress test the systems, identify edge cases, catch architectural issues early, and make sure the core is rock solid before it hits Fab.

Gorgeous Core lays the groundwork for a larger ecosystem of upcoming plugins by introducing foundational systems designed for scalable gameplay and framework development.

## What’s currently included

### Object Variables

A new data container system for structured runtime data management.

Features include:

- **Auto Replication**  
Automatically replicate data streams with configurable rules, fine-grained access control, and bandwidth caps.

- **Conditional Object Choosers**  
Select from object variables using rule-based evaluation.

- **Data Schema Mapping**  
Map structured data into object variables.  
_(Currently editor-only, runtime support planned.)_

* * *

## Foundation Systems

### CommonUI Foundation

Unifies CommonUI with:

- UI state management

- Input mapping integration

- Gameplay Tag-driven automatic state creation

### Debug Assist

High-fidelity pluggable debugging infrastructure for Gorgeous systems.

### Interaction Foundation

Lightweight interaction framework.

### Signal Bridge

Replicated Gameplay Tag-based messaging.

### Stats Foundation

Stat systems (health, mana, attributes, etc.) powered by Signal Bridge.

### Insight Matrix

System introspection tools including:

- Runtime stats

- In-game debugging

- Automation testing

- Deep visibility into Gorgeous systems

* * *

## Why I need testers

Before shipping to Fab, I want real-world abuse testing.

I’m specifically looking for people willing to:

- Integrate it into existing projects

- Try weird edge-case scenarios

- Break replication

- Stress test multiplayer workflows

- Report inconsistencies, crashes, bad UX, or unclear workflows

If something breaks, I want to know now, not after launch.

## Repo

**GitHub:**  
[Epic Nova / Gorgeous Core](https://github.com/Epic-Nova/Gorgeous-Core)

If you’re interested in helping battle test, **reply to this thread**.

Let’s break it properly before release and make this thing solid.

Cheers
