I am looking for a solution, to use Volumetric Light/Fog System with different, variable Density and moving speed of the Fog for my Project.
I did dig the marketplace, Forum and Youtube, but so far I could not right make it out.
These links came close to it:
“Volumetric Fog and Lighting in Unreal Engine 4 | GDC 2018 | Unreal Engine”
"UE4 My Simple Fog Tool System at Volumetric Fog"https://youtube.com/watch?v=LsnWkLhs8CM
"Volumetric Fog experiment in UE4"https://youtube.com/watch?v=AVyEO3UWQTw
Which solutions or Tutorials are out there?
Is there a downloadable Demo-Project to show?
Please, do let me know.