# Looking for a tutorial for a fighting game, does not actually have to be a complete game

**URL:** <https://forums.unrealengine.com/t/looking-for-a-tutorial-for-a-fighting-game-does-not-actually-have-to-be-a-complete-game/65639>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [June 4, 2016, 6:55pm UTC](https://forums.unrealengine.com/t/looking-for-a-tutorial-for-a-fighting-game-does-not-actually-have-to-be-a-complete-game/65639 "2016-06-04T18:55:44Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![dragonlordsd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dragonlordsd](https://forums.unrealengine.com/u/dragonlordsd)\
**Post date:** [June 4, 2016, 6:55pm UTC](https://forums.unrealengine.com/t/looking-for-a-tutorial-for-a-fighting-game-does-not-actually-have-to-be-a-complete-game/65639/1 "2016-06-04T18:55:44Z")

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Hey guys,

I’m pursuing a career as an animator, and I want to be able to show off my animation skills in the Unreal Engine. I had the idea to create a bare-bones 2d fighter, something in the style of mortal kombat of street fighter, that way I could show off a ton of different animations, like run/walk cycles, jumps, falls, punches, kicks, etc.

So, the thing is, because I’m just trying to show off the animations, the game itself doesn’t actually have to “work” in the traditional sense. I just need to find a good tutorial to figure out the set up for it. Any tips on a good place to start?

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**Author:** ![ActivistMonkey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ActivistMonkey](https://forums.unrealengine.com/u/ActivistMonkey)\
**Post date:** [June 4, 2016, 10:54pm UTC](https://forums.unrealengine.com/t/looking-for-a-tutorial-for-a-fighting-game-does-not-actually-have-to-be-a-complete-game/65639/2 "2016-06-04T22:54:09Z")

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I would start with the sidescroller template, then just work through the animation blueprints, bindings, etc. it should not be to hard to fix up some simple combat, jumps, and all that goody stuff.

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**Author:** ![mahri726](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mahri726](https://forums.unrealengine.com/u/mahri726)\
**Post date:** [June 5, 2016, 8:42am UTC](https://forums.unrealengine.com/t/looking-for-a-tutorial-for-a-fighting-game-does-not-actually-have-to-be-a-complete-game/65639/3 "2016-06-05T08:42:32Z")

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As ActivistMonkey said, you should start from the sidescroller template. From there, you could edit the camera to track two players in the same time, as seen in this tutorial:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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**Author:** ![mahri726](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mahri726](https://forums.unrealengine.com/u/mahri726)\
**Post date:** [June 5, 2016, 8:49am UTC](https://forums.unrealengine.com/t/looking-for-a-tutorial-for-a-fighting-game-does-not-actually-have-to-be-a-complete-game/65639/4 "2016-06-05T08:49:09Z")

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also, for combos and other fighting stuff, the creator of Alice in Tokio Wonderland covered them in his dev diaries

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/0/c/e0c2ce75c880c8bba15e5097b3f54f324422515f.jpeg "Alice in Tokyo Wonderland Dev Diary - Combo 1 through 4") ](https://www.youtube.com/watch?v=u2L8Bg-aBQU)

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**Author:** ![SkeetonYu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SkeetonYu](https://forums.unrealengine.com/u/SkeetonYu)\
**Post date:** [June 6, 2016, 7:23am UTC](https://forums.unrealengine.com/t/looking-for-a-tutorial-for-a-fighting-game-does-not-actually-have-to-be-a-complete-game/65639/5 "2016-06-06T07:23:36Z")

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I made myself a 2d fighting game for fun not too long ago.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/0/a/10a7b0aa6defc9f67ad780507f945f6099209dfc.jpeg "Super Ryu Simulator v.Alpha Edition") ](https://www.youtube.com/watch?v=ACiilxHH_zs)

If you like I can upload my whole project for you to look at as example or to use. As long as you don’t mind my messy and non-commented blueprinting. The game isn’t your traditional street fighter game. It’s more of a brawler.

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**Author:** ![DjGrave](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DjGrave](https://forums.unrealengine.com/u/DjGrave)\
**Post date:** [June 8, 2016, 9:59pm UTC](https://forums.unrealengine.com/t/looking-for-a-tutorial-for-a-fighting-game-does-not-actually-have-to-be-a-complete-game/65639/6 "2016-06-08T21:59:59Z")

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Looks pretty cool reminds me of smash.

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**Author:** ![Rorshack](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rorshack](https://forums.unrealengine.com/u/Rorshack)\
**Post date:** [June 10, 2016, 6:00am UTC](https://forums.unrealengine.com/t/looking-for-a-tutorial-for-a-fighting-game-does-not-actually-have-to-be-a-complete-game/65639/7 "2016-06-10T06:00:49Z")

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Hello my name is Cameron and I am making a fighting game that will be using 3d models and it will play on a 2d plane. If your serious about doing some animation we could use another member to help us out. However we are extremely early in development. we are currently developing a good fighting game camera that will zoom in and out depending on the characters distance to each other. The camera will also move left and right depending on the characters location. The goal is to make a fighter that is heavily inspired by killer instinct and street fighter 5. If anyone is interested in helping us feel free to email me at [Cameron.macman15@gmail.com](mailto:Cameron.macman15@gmail.com)

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**Author:** ![mac101010](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mac101010](https://forums.unrealengine.com/u/mac101010)\
**Post date:** [June 14, 2017, 10:00pm UTC](https://forums.unrealengine.com/t/looking-for-a-tutorial-for-a-fighting-game-does-not-actually-have-to-be-a-complete-game/65639/8 "2017-06-14T22:00:17Z")

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> [@SkeetonYu;542668](#):
>
> I made myself a 2d fighting game for fun not too long ago.  
> [https://youtube.com/watch?v=ACiilxHH\_zs](https://youtube.com/watch?v=ACiilxHH_zs)
> 
> If you like I can upload my whole project for you to look at as example or to use. As long as you don’t mind my messy and non-commented blueprinting. The game isn’t your traditional street fighter game. It’s more of a brawler.

I would definitely like to see your project for reference if you are still ok with uploading it. I appreciate it either way, thanks.

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**Author:** ![SkyeEden](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/skyeeden/32/1116094_2.png) [@SkyeEden](https://forums.unrealengine.com/u/SkyeEden)\
**Post date:** [March 16, 2022, 12:35pm UTC](https://forums.unrealengine.com/t/looking-for-a-tutorial-for-a-fighting-game-does-not-actually-have-to-be-a-complete-game/65639/9 "2022-03-16T12:35:07Z")

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