I would use animation slots for this. That way you can play the hit reaction animation from the character BP using the Play Slot Animation node. Then if the slot receives another animation while playing the first one, it will change to the new one.
I would use animation slots for this. That way you can play the hit reaction animation from the character BP using the Play Slot Animation node. Then if the slot receives another animation while playing the first one, it will change to the new one.