Looking for a solution to compensate the lack of lightning channels

Hi,

I have a bit of a problem in some of my levels, where I would like to set certain objects light so that they look good, and not have impact on the rest of the level while doing this.

For smaller objects I can use spotlights most of the time, but in a big field where I would like to cast some extra light on a ship or a rocket for example, the radius of spotlights is not powerful enough.
I would like to use a directional light for that. But doing that, would make the rest of my level or terrain around it look wrong and too lit. This is especially a problem in largish open areas, where I have standing setpieces in
360 degrees of different directions. Lighting one of them well would make the rest too dark or too bright. In UDK I could have used lightning channels to easily control this, but now I am scratching my head.
Any help for a newb? :frowning:

Hi,

just a thougth out of the blue:
Maybe tube lights or area lights might do tghe job?.. (Carefull, might require LPVs).

Cheers,
Klaus