Hi, I am currently working on a game that relies heavily on mirrors and how the world looks in the glass. Despite my best efforts for some time, I was unable to make a good implementation of it. I have looked into unity’s magic mirrors source code and tried to remake it, I also tried a custom engine’s version, but ultimately failed. Does anyone have a good idea where to start? I was thinking that maybe I needed to look into Unreal’s own planar reflection implementation, but that would be my last choice… Thanks for your help!
I don’t believe I see the issue with what you have, but here are some tutorials:
Due to performance issues with my current project, I cannot use lumen reflections in realtime. This makes the normal methods substantially low quality, as I need multiple mirrors at the same time, and increasing the resolution of UE5’s planar reflection ruins performance. Also, I need to control what can be seen and what can’t be seen in the mirror. In conclusion, I need a reliable way to implement render to texture mirrors that mimics planar reflection behavior in UE5, using SceneCaptureComponent2Ds.
I should have mentioned above the exact problems I was dealing with in the first place.
I stumbled upon the below, if you haven’t already tried/considered that route:
What is the most efficient way to achieve a mirror in UE5 + lumen? : r/unrealengine
I looked into it, but am indeed stuck in the ‘enabling lumen’ part.. I am not allowed to turn it on. However, if there are no alternatives, it seems like an approach I can select! Thank you for your help nonetheless!
You’re welcome. Sorry, I couldn’t be of more help.