For me the LookAt node is not updating in editor when using a lookat location from another BP. It does update correctly once when compiling but after that doesn’t update at all even though Update Animation in Editor is enabled and the variable is set using the Update Animation (tick) event and then used in the animgraph.
- Actor that sets a variable (location in world) in the construction script
- AnimBP that is attached to a character BP and reads the location in Update Animation using Get Attached Pawn (or just the BP directly using Get All Actors, doesn’t really matter since none of the methods work correctly), then sets it and uses it in the animgraph
Is this a bug or am I missing something?