# Look at rotation doesnt work right (Bone) Problem

**URL:** <https://forums.unrealengine.com/t/look-at-rotation-doesnt-work-right-bone-problem/351117>\
**Category:** Character & Animation\
**Tags:** rotation, unreal-engine, rotate, editor, question\
**Created:** [March 20, 2016, 10:22am UTC](https://forums.unrealengine.com/t/look-at-rotation-doesnt-work-right-bone-problem/351117 "2016-03-20T10:22:54Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_4a32aa84](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4a32aa84](https://forums.unrealengine.com/u/anonymous_user_4a32aa84)\
**Post date:** [March 20, 2016, 10:22am UTC](https://forums.unrealengine.com/t/look-at-rotation-doesnt-work-right-bone-problem/351117/1 "2016-03-20T10:22:54Z")

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It seems that my roll turned out to be the pitch rotation of the specific bone that I’ve manipulated.  
In this case I couldn’t do a proper look at rotation to a specific target, roll is always zero in look at. what do you think the way to solve this? is this can be solved inside the unreal editor or do i need to fix everything back to maya?

![83046-123154.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/1/c/d1cc27f66fdfbd8f023c3ed7f5143f4aefe6831e.png)

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**Author:** ![Jonas\_Molgaard](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jonas\_Molgaard](https://forums.unrealengine.com/u/Jonas_Molgaard)\
**Post date:** [March 21, 2016, 7:39am UTC](https://forums.unrealengine.com/t/look-at-rotation-doesnt-work-right-bone-problem/351117/2 "2016-03-21T07:39:39Z")

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I had a similar issue with a head from Mixamo. As far as i know its because whoever rigged the character joint, got the orientation messed up. But i also think you can get away with splitting the rotation pin and then making a new rotator with the pitch and roll switched.

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**Author:** ![anonymous\_user\_4a32aa84](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4a32aa84](https://forums.unrealengine.com/u/anonymous_user_4a32aa84)\
**Post date:** [March 21, 2016, 3:53pm UTC](https://forums.unrealengine.com/t/look-at-rotation-doesnt-work-right-bone-problem/351117/3 "2016-03-21T15:53:25Z")

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That’s exactly what i did mate thank you! 🙂

 ![83193-ue.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/b/a/8bad3e3cb65c1ac11a7a5a5284dfb35a55ba1c83.png)

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**Author:** ![EMPTYbottle56](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EMPTYbottle56](https://forums.unrealengine.com/u/EMPTYbottle56)\
**Post date:** [June 24, 2023, 10:56pm UTC](https://forums.unrealengine.com/t/look-at-rotation-doesnt-work-right-bone-problem/351117/4 "2023-06-24T22:56:12Z")

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Can you explain it a bit further, where or rather what did you break rotator from and where did you hook up the rest?
