# Long compiling and long map loading times on a project migrated from 4.27 to 5.0.2, how do I solve this?

**URL:** <https://forums.unrealengine.com/t/long-compiling-and-long-map-loading-times-on-a-project-migrated-from-4-27-to-5-0-2-how-do-i-solve-this/584832>\
**Category:** Platform & Builds\
**Tags:** Builds, unreal-engine, Performance, UE5-0, question\
**Created:** [June 18, 2022, 5:39pm UTC](https://forums.unrealengine.com/t/long-compiling-and-long-map-loading-times-on-a-project-migrated-from-4-27-to-5-0-2-how-do-i-solve-this/584832 "2022-06-18T17:39:47Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Fraps2020](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fraps2020/32/460865_2.png) [@Fraps2020](https://forums.unrealengine.com/u/Fraps2020)\
**Post date:** [June 23, 2022, 2:31pm UTC](https://forums.unrealengine.com/t/long-compiling-and-long-map-loading-times-on-a-project-migrated-from-4-27-to-5-0-2-how-do-i-solve-this/584832/4 "2022-06-23T14:31:19Z")

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For the long compiling times – the problem was that any operation requiring a compile remained stuck for a looong time after the message

`Waiting for 'git status' command to complete`

I wasn’t using source control. Once I connected my project to a proper Git repository, the problem went away. However, I do still have one question – how can I disable Git checks completely, in order to avoid those waiting times in case for whatever reason I don’t want to use source control? (This [thread](https://forums.unrealengine.com/t/waiting-for-git-status-command-to-complete-making-for-long-compile-times/412358/3) talks about a possible solution, however I can’t find the BuildConfiguration.xml file… please lmk if you know where to find it!)

Cheers

f

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