Getting some long load times when I try to play in editor after some recent changes to my inventory system. I’ve switched my system over to a plugin, and to using data assets. So now everything uses the data assets, mostly as direct references, like anything spawned that requires the data asset to load meshes/other data. One thing that is new since before my changeover is this in my output log after PIE :
LogStreaming: Warning: Detected 10 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
LogStreaming: Warning: Detected 6 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
LogStreaming: Warning: Detected 10 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
As I’ve cleaned up and deleted old BP code the load times have improved, as in my integration of my new inventory plugin, I deleted my old systems, including two c++ based systems, which broke a LOT of references and variables.
I’m still learning how to use data assets properly, so I’ve probably got a lot of bad practices. What could be the cause?