I have the issue again.
This is the content fromt he logfile from the crashing run.
I am running the editor with this command parameters:
-log -verbose
Is there a way to make it more verbose?
[2016.07.10-09.40.45:505][483]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2016.07.10-09.40.45:507][483]PIE: New page: PIE session: 00_playground (10 Jul 2016 12:40:45)
[2016.07.10-09.40.45:508][483]LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_00_playground
[2016.07.10-09.40.45:513][483]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002800s)
[2016.07.10-09.40.45:515][483]LogAIModule: Creating AISystem for world 00_playground
[2016.07.10-09.40.45:517][483]LogPlayLevel: PIE: World Init took: (0.002073s)
[2016.07.10-09.40.45:518][483]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/00_playground.00_playground to /Game/Levels/UEDPIE_0_00_playground.00_playground (0.009872s)
[2016.07.10-09.40.45:556][483]LogInit: XAudio2 using 'HTC-VIVE-4 (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2016.07.10-09.40.45:564][483]LogInit: FAudioDevice initialized.
[2016.07.10-09.40.45:746][483]LogWorld: Game class is 'VR_GameMode_C'
[2016.07.10-09.40.45:752][483]LogWorld: Bringing World /Game/Levels/UEDPIE_0_00_playground.00_playground up for play (max tick rate 0) at 2016.07.10-11.40.45
[2016.07.10-09.40.45:757][483]LogWorld: Bringing up level for play took: 0.008434
[2016.07.10-09.40.45:764][483]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0007 seconds. Added 11 classes and 0 folders.
[2016.07.10-09.40.45:788][483]PIE: Info Play in editor start time for /Game/Levels/UEDPIE_0_00_playground 0.999
[2016.07.10-09.40.45:799][484]LogRenderer: Reallocating scene render targets to support 3024x1680 (Frame:1194).
[2016.07.10-09.40.50:650][857]LogCrashTracker:
[2016.07.10-09.40.50:651][857]LogCrashTracker:
[2016.07.10-09.40.50:652][857]LogWindows:Error: === Critical error: ===
Fatal error!