LogNet: UNetDriver::TickDispatch: Very long time between ticks

@Frozenfire do you have an oculus rift (or perhaps a Vive) connected to the computer that had the issue?

I attached a debugger and broke when UE4 locks up and I see it’s waiting on a thread to finish and found there’s a lot of Oculus calls in the stack. I disconnected my Oculus rift and the issue went away. So it seems there needs to be some check or something.

Hopefully this will give the Epic devs a way to reproduce the issue consistently.

https://i.imgur.com/xLeHhNHr.jpg