I am trying to create a new plugin. First thing I just wanted to do is to enable some logging to the console.
So in my header file I added DECLARE_LOG_CATEGORY_EXTERN(ModuleLog, Log, All) as declared in documentation.
Also in the .cpp file I added:
Tried to use logger as:
*UE_LOG(ModuleLog, Warning, TEXT(“Hello from plugin”)) *.
Project compiles without a problem, but in my console I only get the following message:
LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
LogDirectoryWatcher: A directory notification for ‘X:/Unreal/Projects/MissionGraphGen/Plugins/’ was aborted.
I am using engine version 4.16.3
Any help would be great.