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Logging to console aborted

Hi,

I am trying to create a new plugin. First thing I just wanted to do is to enable some logging to the console.
So in my header file I added DECLARE_LOG_CATEGORY_EXTERN(ModuleLog, Log, All) as declared in documentation.

Also in the .cpp file I added:
DEFINE_LOG_CATEGORY(ModuleLog).

Tried to use logger as:
*UE_LOG(ModuleLog, Warning, TEXT(“Hello from plugin”)) *.

Project compiles without a problem, but in my console I only get the following message:

LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
LogDirectoryWatcher: A directory notification for ‘X:/Unreal/Projects/MissionGraphGen/Plugins/’ was aborted.

I am using engine version 4.16.3

Any help would be great.

Thanks!