Logging terminal offscreen in VR

When running in VR, the logging terminal begins offscreen, and therefore many logging messages are not displayed to the user. Steps to reproduce:

  1. Create a new project
  2. Create a new Pawn Blueprint Class and add a key event (eg. space bar), a for loop from 0 to 9, and a print string function

Running the application in the viewport demonstrates that, as expected, each press of the space bar triggers 10 debug messages to be written to the screen. However, when running the application in VR, multiple presses of the space bar are required for the debug messages to get to the screen.

Hello Dimpl,

Thank you for the information provided, I have written up a request. Please be aware that this request may not be implemented, or that it may not be prioritized to occur anytime soon.

Make it a great day