LogD3D12RHI: Warning

Thanks for reply!

I have almost 38 000 actors in my scene, most of them are StaticMeshActor - 3D plants from Quixel Megascans. I didn’t use any foliage or landscape for it because I wanted to place them in a specific way.
It was working pretty well until some point.

Is it too much for Unreal or there could be a way to fix it?

Edit: Seems that merging meshes helped.

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