# LogD3D12RHI: Error: Failed to create pipeline state with combined hash.- Crash in editor and packaged builds (Source Build of Engine)

**URL:** <https://forums.unrealengine.com/t/logd3d12rhi-error-failed-to-create-pipeline-state-with-combined-hash-crash-in-editor-and-packaged-builds-source-build-of-engine/1949177>\
**Category:** Rendering\
**Tags:** unreal-engine, question\
**Created:** [July 25, 2024, 1:19am UTC](https://forums.unrealengine.com/t/logd3d12rhi-error-failed-to-create-pipeline-state-with-combined-hash-crash-in-editor-and-packaged-builds-source-build-of-engine/1949177 "2024-07-25T01:19:26Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![laserbritches](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/laserbritches/32/1048668_2.png) [@laserbritches](https://forums.unrealengine.com/u/laserbritches)\
**Post date:** [April 7, 2025, 7:49pm UTC](https://forums.unrealengine.com/t/logd3d12rhi-error-failed-to-create-pipeline-state-with-combined-hash-crash-in-editor-and-packaged-builds-source-build-of-engine/1949177/8 "2025-04-07T19:49:59Z")

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I’m adding to the chorus here. Not sure when this started but even a fresh first person project in 5.4.4 crashes without even opening, unless I delete or change the defaultengine.ini.

If I delete these lines, I don’t get the crash:  
`-D3D12TargetedShaderFormats=PCD3D_SM5`  
`+D3D12TargetedShaderFormats=PCD3D_SM6`

Or if I change  
`DefaultGraphicsRHI=DefaultGraphicsRHI_DX12`  
to  
`DefaultGraphicsRHI=DefaultGraphicsRHI_DX11`  
Then that also works for me.

But this seems like a temporary workaround. Rolling back my Nvidia drivers also didn’t help. But now that I see people had this problem back in July I can see that it seems like not a driver issue.

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