maybe someone can help me out. I have a simple robot AI that moves around the map, patrolling target points. I spawn robots during game play and I have moving obstacles on the map.
From time to time a robot gets stuck. In the log I get, for example:
LogCharacterMovement: BP_robot001_C_17 is stuck and failed to move!
Is there any event that I can catch and do something (e.g. destroy the robot)?
Because I have the feeling everytime something gets stuck the game stutters for a very short time.
Is there any event or property that tells me in blueprints that my actor got stuck? I can’t find any.