# LOD usage not uniform for Camera Zooming

**URL:** <https://forums.unrealengine.com/t/lod-usage-not-uniform-for-camera-zooming/1651586>\
**Category:** Rendering\
**Tags:** zoom, unreal-engine\
**Created:** [January 29, 2024, 2:40pm UTC](https://forums.unrealengine.com/t/lod-usage-not-uniform-for-camera-zooming/1651586 "2024-01-29T14:40:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ChilledCosmonaut](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ChilledCosmonaut](https://forums.unrealengine.com/u/ChilledCosmonaut)\
**Post date:** [January 29, 2024, 2:40pm UTC](https://forums.unrealengine.com/t/lod-usage-not-uniform-for-camera-zooming/1651586/1 "2024-01-29T14:40:50Z")

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Hi,

so the issue I’m currently facing is that if I zoom-in via the cinematic camera the LODs are not activated correctly. I have for example sometimes issues to properly show grass patches, while other foliage is correctly displayed.

I enabled the option “Use Field Of View for LOD” but still there are some issues…

Is there a special option on the materials? I would be really greatful for any lead!
