When the LODs are created by Unreal using the AutoLOD feature, the export using Tim’s method is always the TOP level / Base LOD, not the reduced LOD’s.
Is there way to Export the AutoLOD’s LOD levels as an FBX or Object?
When the LODs are created by Unreal using the AutoLOD feature, the export using Tim’s method is always the TOP level / Base LOD, not the reduced LOD’s.
Is there way to Export the AutoLOD’s LOD levels as an FBX or Object?